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Class MappingContainer

Container for all beat mapping information. This contains lists of event configs, obstacle configs, note configs etc. - Basically all relevant informatio needed to display a beat mapping in the game.

The mapping have to be sorted, because the audio data is analyzed in different bands, so the timing of the created configs is not nessecarily consecutive. The configs are sorted based on the timing values during the song.

Inheritance
System.Object
MappingContainer
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Audio.BeatMappingConfigs
Assembly: cs.temp.dll.dll
Syntax
public class MappingContainer

Properties

BookmarkData

Declaration
public List<BookmarkConfig> BookmarkData { get; set; }
Property Value
Type Description
System.Collections.Generic.List<BookmarkConfig>

EventData

Declaration
public List<EventConfig> EventData { get; set; }
Property Value
Type Description
System.Collections.Generic.List<EventConfig>

MappingInfo

Declaration
public MappingInfo MappingInfo { get; set; }
Property Value
Type Description
MappingInfo

NoteData

Declaration
public List<NoteConfig> NoteData { get; set; }
Property Value
Type Description
System.Collections.Generic.List<NoteConfig>

ObstacleData

Declaration
public List<ObstacleConfig> ObstacleData { get; set; }
Property Value
Type Description
System.Collections.Generic.List<ObstacleConfig>

Methods

sortMappings()

Declaration
public void sortMappings()
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