Class MappingContainer
Container for all beat mapping information. This contains lists of event configs, obstacle configs, note configs etc. - Basically all relevant informatio needed to display a beat mapping in the game.
The mapping have to be sorted, because the audio data is analyzed in different bands, so the timing of the created configs is not nessecarily consecutive. The configs are sorted based on the timing values during the song.
Inheritance
System.Object
MappingContainer
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Audio.BeatMappingConfigs
Assembly: cs.temp.dll.dll
Syntax
public class MappingContainer
Properties
BookmarkData
Declaration
public List<BookmarkConfig> BookmarkData { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Collections.Generic.List<BookmarkConfig> |
EventData
Declaration
public List<EventConfig> EventData { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Collections.Generic.List<EventConfig> |
MappingInfo
Declaration
public MappingInfo MappingInfo { get; set; }
Property Value
| Type | Description |
|---|---|
| MappingInfo |
NoteData
Declaration
public List<NoteConfig> NoteData { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Collections.Generic.List<NoteConfig> |
ObstacleData
Declaration
public List<ObstacleConfig> ObstacleData { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Collections.Generic.List<ObstacleConfig> |
Methods
sortMappings()
Declaration
public void sortMappings()